Recent breakthroughs in computer vision technology have allowed hand tracking to become feasible in
Oculus products. This have unlocked the possibility of a more natural input and a new step function in
Hand input is an approachable and low friction input that requires no additional hardware. It is a foundational technology that crosses all of spatial computing. Designing interactions for hand input is much more open than designing for a hardware devices, as hands can practically do unlimited numbers of things. Our goal was to find the highest value interactions that can be performed confidently by the users.