Recent breakthroughs in computer vision technology have allowed hand tracking to become feasible in
Oculus products. This have unlocked the possibility of a more natural input and a new step function in
experiences.
Hand input is an approachable and low friction input that requires no additional
hardware. It is a foundational technology that crosses all of spatial computing. Designing
interactions for hand input is much more open than designing for a hardware devices, as
hands can practically do unlimited numbers of things. Our goal was to find the highest value
interactions that can be performed confidently by the users.
Check out our talk from Oculus Connect as well as our guidelines for designing for hand input.
Our talk at Oculus Connect 6 on the design process
Far-field and indirect interactions for Quest
Signifiers reinforcing pinching
Oculus TV operated by hands
Pinch & Pull interaction concepts
Pinch & Pull components
Translating hand input from body space to target space